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・ Harley Sewell
・ Harley Street
・ Harley Street (TV series)
・ Harley Street Fissure
・ Harley Stroh
・ Harley Swedler
・ Harley Tat
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・ Harley Usill
・ Harley Valentine
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・ Harley Warren
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・ Harley Young
Harley's Humongous Adventure
・ Harley, Ontario
・ Harley, Shropshire
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・ Harley-Davidson Baja 100
・ Harley-Davidson Confederate Edition
・ Harley-Davidson CVO
・ Harley-Davidson engine timeline
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・ Harley-Davidson FL
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Harley's Humongous Adventure : ウィキペディア英語版
Harley's Humongous Adventure

''Harley's Humongous Adventure'', known in Japan as , is a 1993 Super Nintendo Entertainment System (SNES) platform video game.
==Summary==
It was originally developed by Visual Concepts, and funded by publisher Electronic Arts, but eventually published by Hi Tech Expressions.
The player controls Harley, a man in a green suit who has shrunk himself to size of a bar of soap. The player's mission is to gather parts of Harley's (presumably) now-destroyed shrinking machine to return him to normal size. As the player advances through levels, they pick items such as tacks, rubberbands and marbles. The many locations the player adventures through is Harley's lab where the initial incident occurs, Harley's Kitchen, Harley's toy room, where the player pilots a toy tank by himself, Harley's Bathroom, and other stages. The Box Art (at right) was created for EA by veteran gaming illustrator Marc Ericksen and features Harley blasting out of the kitchen sink, holding a red plastic push pin for scale reference.
This is an old school 2D platform game. Enemies include flies, bees, ants and the main boss is a deformed rat that tries to jump on the player, and after each encounter utilizes a household item for the limb he lost in the last encounter.
Visually, the game utilizes a mix of pixel art for the stage backgrounds, the menus and most objects, and digitized clay animation models for all characters. The clay animation was produced by A-OK Animation, who had also worked on ''Claymates'', another Super Nintendo game featuring a somewhat similar graphical style.
The game was programmed, and designed in part, by Brian Greenstone of Pangea Software. This programmer previously wrote games for the Apple IIGS computer, which happens to share the same 65C816 microprocessor as the Super Nintendo.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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